Avateering-XNA issue

Mar 25, 2013 at 5:01 PM
Edited Mar 25, 2013 at 5:03 PM

I'm trying to set up Avateering-XNA example to work in near depth mode, upper body tracking. It should be easy, I guess, just set up the following values to true:
 this.chooser.NearMode = true;
 this.chooser.SeatedMode = true;
However, the application freezes when skeletal tracking initializes. After about 15 seconds, I see an avatar, but then it freezes back again.

I'm using Windows 7, x64, visual studio 2010 run in administrator mode.
Mar 28, 2013 at 8:20 PM
HI Sashkic,
          Tilting the sensor to get better view seems to be causing the issue.
          Can you change line 208 in AvatarAnimator to: this.tiltCompensate = false; It should be fixing the issue for now. Please let us know, if this does not fix the issue.
You can also just press 'n' in the demo to toggle between standard and having near mode and seated mode switched on.